package root import ( "encoding/base64" "encoding/json" "fmt" "github.com/TicketsBot/GoPanel/config" "github.com/TicketsBot/GoPanel/database/table" "github.com/TicketsBot/GoPanel/utils" "github.com/TicketsBot/GoPanel/utils/discord" userEndpoint "github.com/TicketsBot/GoPanel/utils/discord/endpoints/user" "github.com/apex/log" "github.com/gin-gonic/contrib/sessions" "github.com/gin-gonic/gin" "github.com/rxdn/gdl/objects/guild" "github.com/rxdn/gdl/objects/user" "time" ) type ( TokenData struct { ClientId string `qs:"client_id"` ClientSecret string `qs:"client_secret"` GrantType string `qs:"grant_type"` Code string `qs:"code"` RedirectUri string `qs:"redirect_uri"` Scope string `qs:"scope"` } TokenResponse struct { AccessToken string `json:"access_token"` TokenType string `json:"token_type"` ExpiresIn int `json:"expires_in"` RefreshToken string `json:"refresh_token"` Scope string `json:"scope"` } ) func CallbackHandler(ctx *gin.Context) { store := sessions.Default(ctx) if store == nil { return } defer store.Save() if utils.IsLoggedIn(store) { ctx.Redirect(302, config.Conf.Server.BaseUrl) return } code := ctx.DefaultQuery("code", "") if code == "" { ctx.String(400, "Discord provided an invalid Oauth2 code") return } res, err := discord.AccessToken(code) if err != nil { ctx.String(500, err.Error()) } store.Set("access_token", res.AccessToken) store.Set("refresh_token", res.RefreshToken) store.Set("expiry", (time.Now().UnixNano()/int64(time.Second))+int64(res.ExpiresIn)) // Get ID + name var currentUser user.User err, _ = userEndpoint.CurrentUser.Request(store, nil, nil, ¤tUser) if err != nil { ctx.String(500, err.Error()) return } store.Set("csrf", utils.RandStringRunes(32)) store.Set("userid", currentUser.Id) store.Set("name", currentUser.Username) store.Set("avatar", fmt.Sprintf("https://cdn.discordapp.com/avatars/%d/%s.webp", currentUser.Id, currentUser.Avatar)) if err = store.Save(); err != nil { log.Error(err.Error()) } ctx.Redirect(302, config.Conf.Server.BaseUrl) // Cache guilds because Discord takes like 2 whole seconds to return then go func() { var guilds []guild.Guild err, _ = userEndpoint.CurrentUserGuilds.Request(store, nil, nil, &guilds) if err != nil { log.Error(err.Error()) return } marshalled, err := json.Marshal(guilds) if err != nil { log.Error(err.Error()) return } // TODO: unfuck this table.UpdateGuilds(currentUser.Id, base64.StdEncoding.EncodeToString(marshalled)) }() }